Loopwyn Nacklebell
(Source: clocktock)
… URG, I really need to stop deciding I need minis and maps the night before the game. That is not even all of them. I have not even coloured them yet. What am I doing???
I want to hear from you and your thoughts on this issue! I just read this article and in the comments, it seems a vast majority of players are pretty anti-published adventures.
I feel like my most successful games have been pre-published ones. They have a defined beginning-middle-end, there’s a…
Gosh, that character limit for “answers” hurts. I do prefer homemade adventures, though I don’t have anything against the pre-made ones. I’ve played through two of Paizo’s Adventure Paths (Rise of the Runelords and Curse of the Crimson Throne), and both of them were very good. I feel that some groups are better playing pre-written games, just as some GMs are better running them. Not everyone has the time, energy, or gumption to run a big, successful campaign of their own design, and not everyone has to.
I find, however, that GMs burning with the drive to run their own games are a delight to play with, and their games are a real treat to participate in. A homemade game is something that has been made for you, and no one else. It’s special. As a GM, I run a game because I want to create a story for my players to participate in; I don’t want to tell someone else’s story, I want it to be mine.
With that being said, I don’t especially care for homebrew settings. It’s not that they are bad, or that I don’t also enjoy those games, I just prefer to have access to setting information while creating my character. I like to know who the gods are, what the cities are like, and to read about these things until a character jumps out of the campaign setting pages at me. Some homebrew settings can achieve this level of detail if they’re created by a madman, or if they borrow gods and other details from other settings, but you’ll never get the wealth of information a published setting can provide.
Then again, as a GM you’re also free of the baggage that wealth of information comes tied down to. Hello, town with eight 12th level retired adventurers as innkeepers.
A bit of a different commission than what I usually get. Fun none-the-less!
:>! This glorious piece of work is commissioned art of Torin. He will be one of the characters in Safira’s “second party” (the chaotic/evil group), and is played by my roommate/bestie, Robby. The ideal future course of action is to commission artwork from Hunter [this same artist] of all the Safira player characters (for both the lawful/neutral group, and team chaos), but Torin came first because this doubled as a present.
We love this picture so much.
Hello! I’m tic, or jess, or clock. I’ve had a tumblr account for several years, but I’ve never really participated in the tumblr community. I had just been posting my art, and keeping to myself, and using my account as a sketch blog.
On a couple of occasions I have considered reblogging things, or linking to really beautiful artwork that I love, but I felt that, as I had set the precedent that this was a blog of my work, it could be confusing and unusual to suddenly have someone else’s beautiful work sandwiched between my own.
Text posts are a thing that I am going to start doing, though, and maybe reblogging some D&D-related content. These posts will likely primarily concern gaming, D&D, and Safira, the D&D game I’m running (http://www.obsidianportal.com/campaigns/safira); though Safira posts won’t be going too much into what’s in store for the game in the future, I need to keep this spoiler-free in case my players creep on my tumblr.
Still, I hope this will be fun / entertaining / enjoyable / something. I’m going to open up my Ask, just in case someone for some reason wants to get up and grill my grill.
I’m actually prepping to run an “evil campaign,” myself, and this is something I’ve given quite a bit of thought to. Fortunately for me, I at least know my players will cooperate with one another, both OOC and IC. The characters may not trust one another, and they may not see eye to eye, but they’ll work together for their mutual survival. The campaign I’m running is a two-party affair. I have three players, and each has made two characters; one character for a party that is predominantly lawful/neutral, and a third party that is entirely chaotic neutral and chaotic evil. They will be experiencing the story from these two perspectives, and participating in events from separate angles.Am I the only one who has trouble running an Evil campaign? They tend to be out of control and very hard to handle, which makes planning really tricky. And half the time the characters are douche bags who screw each other over. Which is why for this upcoming Evil game I’m running, I’m implementing…
I would say that you’re far from the only one who has trouble tackling this kind of campaign. I can honestly say that I’ve never tried, but once I did play in one for a brief time. It was as you mentioned, out of control and most of the players were totally douchy for no other reason than that they were ‘evil’. The idea of a notoriety system is intriguing, though. Good luck with it! You are gutsier than I am… I decided a while ago that I really don’t have much of a desire to run an evil game.
Red Mantis Assassin Minis
(Source: clocktock)
Glabrezu, Succubus, Gelugon and Salamander mini art (read more)
(Source: clocktock)
While I was retrieving the character sheet for the Wizard PC in the Pathfinder game I run, I happened to glance at their memorized spells, and noticed the player wrote down “Buring Hands,” instead of “Burning Hands,” in their school slot.
School: evocation; Level: sorcerer/wizard 1
Casting Time: 1 standard action
Components: V, S, M (a bur)
Range: 15 ft.
Area: cone-shaped burst
Duration: 1 round/level
Saving Throw: Reflex partial (see text); Spell Resistance: yes
A cone of vicious, prickly burs shoots from your fingertips. Any creature in the area of the burs takes 1d4 nonlethal damage, and suffers a -1 penalty on attack rolls using weapons for the duration of the spell due to the discomfort of burs covering their hands. A successful save negates the penalty to attack rolls and halves the damage.
(Source: clocktock)